Published inGame Design FundamentalsOnboarding Plants vs. ZombiesSketchnote of George Fan’s GDC 2012 talk.May 26, 2020May 26, 2020
Critical Play: PuzzlesOver the past few days, I played Valve’s classic first-person puzzle game Portal. The game is probably one of the most well-known of its…May 19, 2020May 19, 2020
Published inGame Design FundamentalsSketchnote: Puzzles as GamesSketchnote of Scott Kim’s “What is a Puzzle?”May 19, 2020May 19, 2020
Published inGame Design FundamentalsCritical Play: Life is StrangePlaying a free version of Life is Strange Episode 1, I was drawn into the life of high schooler Max Caulfield who goes through all the…May 15, 2020May 15, 2020
Published inGame Design FundamentalsCritical Play: The Stanley ParableAs a walking simulator game, the Stanley Parable is pretty unique in its self-awareness and fun absurdism. The game allows the player to…May 7, 2020May 7, 2020
Published inGame Design FundamentalsSketchnote: Escape Rooms | CS247GSketchnoting Laura E. Hall’s talk on “Lessons from Escape Rooms: Designing for the Real World and VR”May 7, 2020May 7, 2020
Published inGame Design FundamentalsGame Design as Narrative ArchitectureA mindmap of Game Design as Narrative Architecture by Henry Jenkins.May 5, 2020May 5, 2020
Published inGame Design FundamentalsPicture This! | CS247GSocial mediation game made by Avni Kakkar and Cathy YangMay 1, 2020May 1, 2020
Sketchnote: Cursed Problems | CS247GA sketchnote of Cursed Problems by Alex JaffeApr 30, 2020Apr 30, 2020