Open in app

Sign In

Write

Sign In

Cathy Yang
Cathy Yang

2 Followers

Home

About

Published in Game Design Fundamentals

·May 26, 2020

Onboarding Plants vs. Zombies

Sketchnote of George Fan’s GDC 2012 talk.

1 min read

Onboarding Plants vs. Zombies
Onboarding Plants vs. Zombies

1 min read


May 19, 2020

Critical Play: Puzzles

Over the past few days, I played Valve’s classic first-person puzzle game Portal. …

2 min read

Critical Play: Puzzles
Critical Play: Puzzles

2 min read


Published in Game Design Fundamentals

·May 19, 2020

Sketchnote: Puzzles as Games

Sketchnote of Scott Kim’s “What is a Puzzle?”

1 min read

Sketchnote: Puzzles as Games
Sketchnote: Puzzles as Games

1 min read


Published in Game Design Fundamentals

·May 15, 2020

Critical Play: Life is Strange

Playing a free version of Life is Strange Episode 1, I was drawn into the life of high schooler Max Caulfield who goes through all the drama and trauma of senior year with the ability to rewind time. The mysteries in the game are largely centered on Max’s visions of…

1 min read

Critical Play: Life is Strange
Critical Play: Life is Strange

1 min read


May 14, 2020

Sketchnote: Game Architecture

1 min read

Sketchnote: Game Architecture
Sketchnote: Game Architecture

1 min read


Published in Game Design Fundamentals

·May 7, 2020

Critical Play: The Stanley Parable

As a walking simulator game, the Stanley Parable is pretty unique in its self-awareness and fun absurdism. The game allows the player to walk through an empty office building as the titular character Stanley, a corporate office worker whose job involves pushing buttons based on commands from his computer monitor. …

2 min read

Critical Play: The Stanley Parable
Critical Play: The Stanley Parable

2 min read


Published in Game Design Fundamentals

·May 7, 2020

Sketchnote: Escape Rooms | CS247G

Sketchnoting Laura E. Hall’s talk on “Lessons from Escape Rooms: Designing for the Real World and VR”

1 min read

Sketchnote: Escape Rooms | CS247G
Sketchnote: Escape Rooms | CS247G

1 min read


Published in Game Design Fundamentals

·May 5, 2020

Game Design as Narrative Architecture

A mindmap of Game Design as Narrative Architecture by Henry Jenkins.

Game Design

1 min read

Game Design as Narrative Architecture
Game Design as Narrative Architecture
Game Design

1 min read


Published in Game Design Fundamentals

·May 1, 2020

Picture This! | CS247G

Social mediation game made by Avni Kakkar and Cathy Yang Artist Statement Picture This! is a social game that brings players together through expressive, fun storytelling. Within the game, players take turns being the “storymaster”, a role that allows them to choose an expressive image from which other players will write creative…

Hci

7 min read

Picture This! | CS247G
Picture This! | CS247G
Hci

7 min read


Apr 30, 2020

Sketchnote: Cursed Problems | CS247G

A sketchnote of Cursed Problems by Alex Jaffe

1 min read

Sketchnote: Cursed Problems | CS247G
Sketchnote: Cursed Problems | CS247G

1 min read

Cathy Yang

Cathy Yang

2 Followers

college student interested in art/tech

Following
  • Yehong Zhu

    Yehong Zhu

  • Mark Bult

    Mark Bult

  • Katarzyna Dziaduś

    Katarzyna Dziaduś

  • Vincent Nicandro

    Vincent Nicandro

  • Alvin Hou

    Alvin Hou

See all (11)

Help

Status

Writers

Blog

Careers

Privacy

Terms

About

Text to speech