Cathy YanginGame Design FundamentalsOnboarding Plants vs. ZombiesSketchnote of George Fan’s GDC 2012 talk.1 min read·May 26, 2020----
Cathy YangCritical Play: PuzzlesOver the past few days, I played Valve’s classic first-person puzzle game Portal. The game is probably one of the most well-known of its…2 min read·May 19, 2020----
Cathy YanginGame Design FundamentalsSketchnote: Puzzles as GamesSketchnote of Scott Kim’s “What is a Puzzle?”1 min read·May 19, 2020----
Cathy YanginGame Design FundamentalsCritical Play: Life is StrangePlaying a free version of Life is Strange Episode 1, I was drawn into the life of high schooler Max Caulfield who goes through all the…1 min read·May 15, 2020----
Cathy YanginGame Design FundamentalsCritical Play: The Stanley ParableAs a walking simulator game, the Stanley Parable is pretty unique in its self-awareness and fun absurdism. The game allows the player to…2 min read·May 7, 2020----
Cathy YanginGame Design FundamentalsSketchnote: Escape Rooms | CS247GSketchnoting Laura E. Hall’s talk on “Lessons from Escape Rooms: Designing for the Real World and VR”1 min read·May 7, 2020----
Cathy YanginGame Design FundamentalsGame Design as Narrative ArchitectureA mindmap of Game Design as Narrative Architecture by Henry Jenkins.1 min read·May 5, 2020----
Cathy YanginGame Design FundamentalsPicture This! | CS247GSocial mediation game made by Avni Kakkar and Cathy Yang7 min read·May 1, 2020----
Cathy YangSketchnote: Cursed Problems | CS247GA sketchnote of Cursed Problems by Alex Jaffe1 min read·Apr 30, 2020----